PART 6 Directional lights, textures and sampling
I have completed the fifth part of the ray tracer project . Currently my ray tracer suppoprts directional lights, textures, spherical uv's , bilinear and nearest filtering and perlin noise.
Timings
ellipsoids_texture: 0.29 secs
killeroo_diffuse_specular_texture: 8.34 secs
perlin_types : 1.16 secs
simple_texture : 0.15 secs
skybox : 55 secs
sphere_texture_blend_bilinear: 0.19 secs
sphere_texture_replace_bilinear : 0.18 secs
sphere_texture_replace_nearest : 0.18 secs
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